@startuml
sprite $tune [48x48/16] {
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}


!define MATERIAL_TUNE(_alias) ENTITY(rectangle,black,tune,_alias,MATERIAL TUNE)
!define MATERIAL_TUNE(_alias, _label) ENTITY(rectangle,black,tune,_label, _alias,MATERIAL TUNE)
!define MATERIAL_TUNE(_alias, _label, _shape) ENTITY(_shape,black,tune,_label, _alias,MATERIAL TUNE)
!define MATERIAL_TUNE(_alias, _label, _shape, _color) ENTITY(_shape,_color,tune,_label, _alias,MATERIAL TUNE)
skinparam folderBackgroundColor<<MATERIAL TUNE>> White
@enduml